<!-- Beginning of JavaScript -

// CONFIGURATION:
// 1.	Create your images (gif or jpg). They should have the same width and height. 
// 		Put those images in the same directory as the HTML-file. 
//		You can add as many images as you like.
// 2.	Copy the script-block and paste it into head-section of your HTML-file..
// 3. 	Copy the span-blocks with the id "imgcontainer1" and "imgcontainer2". 
//		Paste them into the body-section of your HTML-file.
// 4.	Insert 'onLoad="initiate()"' into the body tag.
// 5.	Configure the varibales below
		
// The width of your images (pixels). All pictures should have the same width.
var imgwidth=470

// The height of your images (pixels). All pictures should have the same height.
var imgheight=60

// The horizontal and vertical position of the images (pixels). 
var pos_left=0
var pos_top=0

// The name of your images. You may add as many images as you like.
var imgname=new Array()
imgname[0]="http://www.safarisounds.com/images/advertise1.gif"
imgname[1]="http://www.safarisounds.com/images/advertise2.gif"
imgname[2]="http://www.safarisounds.com/images/advertise3.gif"

// Where should those images be linked to? 
// Add an URL for each image.
// If you don't want to add an URL just write '#' instead of 
// the URL, see sample imgurl[2].
var imgurl=new Array()
imgurl[0]="http://www.safarisounds.com/advertise.htm"
imgurl[1]="http://www.safarisounds.com/advertise.htm"
imgurl[2]="http://www.safarisounds.com/advertise.htm"

var imgpause=new Array()
imgpause[0]=2000
imgpause[1]=2000
imgpause[2]=2000

// This block will preload your images. Do not edit this block.
var imgpreload=new Array()
for (i=0;i<=imgname.length-1;i++) {
	imgpreload[i]=new Image()
	imgpreload[i].src=imgname[i]
}

// Standstill-time between the images (microseconds).
var pause=10000

// Speed of the stretching and shrinking effect. More means slower.
var speed=20

// This variable also affects the speed (the length of the step between each inmage-frame measured in pixels). More means faster.
var step=10

// First time switch (used to diaplay the image faster the first time in)
var firstTime='y'

// Do not edit the script below
var i_loop=0
var i_image1=0
var i_image2=1


function stretchimage() {
	if (i_loop<=imgwidth) {
		if (document.all) {
			imgcontainer1.innerHTML="<a href='"+imgurl[i_image1]+"' target='_blank'><img width='"+i_loop+"' height='"+imgheight+"' src='"+imgname[i_image1]+"' border='0'></a>"
			document.all.imgcontainer2.style.posLeft=document.all.imgcontainer1.style.posLeft+i_loop
			
			imgcontainer2.innerHTML="<a href='"+imgurl[i_image2]+"' target='_blank'><img width='"+(imgwidth-i_loop)+"' height='"+imgheight+"' src='"+imgname[i_image2]+"' border='0'></a>"
		}
		i_loop=i_loop+step
		var timer=setTimeout("stretchimage()",speed)
  	}
	else {
		clearTimeout(timer)
		changeimage()
	}
}

function changeimage() {
	i_loop=0
	i_image1++
	if (i_image1>imgname.length-1) {i_image1=0}
	i_image2=i_image1-1
	if (i_image2>imgname.length-1) {i_image2=0}
	if (i_image2<0) {i_image2=imgname.length-1}
	
	document.all.imgcontainer2.style.posLeft=document.all.imgcontainer1.style.posLeft
	if (firstTime=='y') {
		stretchimage()
		firstTime='n'
		}else{
		if (i_image1-1 < 0) {
			pause = imgpause[0]
			} else {
				pause = imgpause[i_image1-1]
			}	
		var timer=setTimeout("stretchimage()",pause)
		}
}

function initiate() {
	if (document.all) {
		document.all.imgcontainer1.style.posLeft=pos_left
		document.all.imgcontainer2.style.posLeft=pos_left
		document.all.imgcontainer1.style.posTop=pos_top
		document.all.imgcontainer2.style.posTop=pos_top
		changeimage()
	}
	if (document.layers) {
		document.imgcontainer1.left=pos_left
		document.imgcontainer2.left=pos_left
		document.imgcontainer1.top=pos_top
		document.imgcontainer2.top=pos_top
		rotatenetscape()
	}
}

function rotatenetscape() {
	document.imgcontainer1.document.write("<a href='"+imgurl[i_image1]+"' target='_blank'><img src='"+imgname[i_image1]+"' border='0'></a>")	
	document.imgcontainer1.document.close()	
	i_image1++
	if (i_image1>imgname.length-1) {i_image1=0}
   	var timer=setTimeout("rotatenetscape()",pause*2)
}

// - End of JavaScript - -->
